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Animations export problems

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Hi all!

 

I have one problem with export models with animation to babylon format. 

First, I have some models from mixamo in .dae format. I import one of that models into blender (2.76), and all working good. But skeleton has some transform: rotation on X 90 degree and scale. 
Then, I export this model to *.babylon format and load into my scene. Scale from skeleton and rotation didn't save, but animation worked good. 

After I wrote some code to fix scale and rotation:
 

unit.scaling = new BABYLON.Vector3(0.01, 0.01, 0.01)
unit.rotation.x = 3 * Math.PI / 2;

Without animation model loaded fine, with correct size and rotation. But after animation started

scene.beginAnimation(skeletons[0], 0, 16, true, 0.3);

I have something wrong...

 

 

 

What I do wrong? =) 
Thanks in advance and sorry for my English. 

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