Hello every one, i have an issue about loading a armatured babylon file.
I have a blender file with skeleton, then i export it to babylon. when i load it in babylon my file can move but the move is so strange. it doesn't move like in blender.
here is my code
function loadGajah() { BABYLON.SceneLoader.ImportMesh("", "assets/", "gajahGerak5.babylon", scene, function (newMeshes, particleSystems, skeletons) { newMeshes[0].checkCollisions = true; //newMeshes[0].position = new BABYLON.Vector3(-80, -13, -50); newMeshes[0].position = new BABYLON.Vector3(10, -13, -10); newMeshes[0].scaling = new BABYLON.Vector3(0.0055, 0.0055, 0.0055); newMeshes[0].diffuseTexture = new BABYLON.Texture("gajah1_2.MainEleH_NORMALS.jpg", scene); scene.beginAnimation(skeletons[0], 1, 40, true, 1.0); }); }
thanks