1. these two is missing... both in serialize and parse.
particle.minEmitPower
particle.maxEmitPower
2. if i dont have an object emitter but only set a position emitter,
in serialize:
serializationObject.emitterId = this.emitter.id; //(it will be null).
and in parse:
var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId); //(null...)
var particleSystem = new ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene);
problem is emitter.name will be error.