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Scene.dispose() Pointer Issues

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Hi Guys,

 

I'm relatively new to Babylon.js and from what I'm seeing so far it is an excellent tool!

 

I am however having a slight issue with scene.dispose(). I've noticed that when I call this method pointer methods no longer work. so I have an onPointerDown event which works fine before scene.dispose() but after I call it the pointer down no longer works!

 

What can I do to re-enable this after I dispose a scene?

 

Also what other properties need to be re-activated after dispose?

 

Many Thanks

 

Matt


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