Hi Guys,
I'm relatively new to Babylon.js and from what I'm seeing so far it is an excellent tool!
I am however having a slight issue with scene.dispose(). I've noticed that when I call this method pointer methods no longer work. so I have an onPointerDown event which works fine before scene.dispose() but after I call it the pointer down no longer works!
What can I do to re-enable this after I dispose a scene?
Also what other properties need to be re-activated after dispose?
Many Thanks
Matt