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Blender exporter UV problems

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Hey yall,

 

I see there'd been some advancements with the blender exporter (which is great!), but I'm bumping into a serious problem. Tell me if this is only me and I'm doing something wrong or it's a bug of some sort.

 

Anyway, a typical workflow is:

1. Create a model.

2. UV Unwrap.

3. Create a material - > assign it to the mesh.

4. Bake lightmaps (cycles bake) to the texture node.

5. Link the texture image color output with the color input of my Diffuse BSDF node (so that the baked texture is the final output for my material).

6. Save (! important, as babylon exporter started crashing my blender since version 4).

7. Export to babylon.

 

Everything works fantastically, except when I export it to babylon, it somehow resets my UV coordinates, not only in the exported file, but in blender too.

 

To illustrate my issue I'm attaching two images. The first one is right before the export, next one is right after exporting to babylon. (notice the floor texture).

 

Anyone experiencing something similar? 

Attached Thumbnails

  • before.png
  • after.png

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