Hi, Gave up on blender, 3ds max was much much more simple.. import files & export to babylon.. even the animations contained in seperate .fbx files were automaticly added to the model when importing them(blender didn't do that).
Hello,
So i want to play around and make a small game where you control a 3d character,
I have really never worked with 3d models before and blender is basicly taking a beating out of me..
I got a 3d character of a paladin with sword & shield and some animations, each in seperate .fbx files, (from mixamo.com).
as a start i just wanted to convert the 3d model itself, but when i exported to .babylon and loaded it into my scene, all that showed up was the shield.
Spent hours now trying to figure out how that blender & export stuff works and it is just taking the piss of me..
I haven't been able to find a good guide that explains exactly & how to do it properly,
So if anyone knows of such a guide on how to properly export 3d character models, preferably with pictures or video. could you please throw me a link?
Cheers.