Hello,
Is there a way to efficiently mirror imported/created meshes in Babylon?
The obvious way would be to set the scaling of the desired mirror axis to -1, so that it could be part of the same draw call as the original mesh as far as i understand, but that inverts the normals also, which is generally undesired, and I haven't found a function to flip normals back the KISS way in babylon. (But many gems are still undocumented in babylon, so it might exist?)