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clean scene disposal

Hi, I've got multiple scenes running in multiple views. Those views can be dynamically destroyed while new ones are created immediately afterwards (in The same logic flow, synchronously) I call scene dispose and also engine dispose, yet I get The too many webgl contexts warning (I think that was an exception in 2.1). I expect that to be due to my synchronous destroy/create but I did not find a disposed Event. Maybe I didn't look in The right spot. How can I ensure doing This The clean way?

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