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Best practice for meshes and rigging

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Hi!

 

I created a model, rigged it and started searching how will everything go into Babylon (topic that covers skeletons).

After going through a couple (all) of the tutorials, documentation etc. one thing is still buzzing me.

 

What is the best way to structure a model and why?

Would it be better to break it down into multiple meshes or keep it a single one? 

I also spotted "submesh". What is it? Couldn't find anything useful not for blender not for maya.

 

I tried making sense from dude model but I couldn't figure it out.

 

My mesh (robot on image bellow) is created as a single mesh, only parts are divided into vertex groups.

 

Thanks!

 

a.png

 

P.S.: It's been four years since I touched Blender so it might not be the best looking creation.


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