Hi!
I created a model, rigged it and started searching how will everything go into Babylon (topic that covers skeletons).
After going through a couple (all) of the tutorials, documentation etc. one thing is still buzzing me.
What is the best way to structure a model and why?
Would it be better to break it down into multiple meshes or keep it a single one?
I also spotted "submesh". What is it? Couldn't find anything useful not for blender not for maya.
I tried making sense from dude model but I couldn't figure it out.
My mesh (robot on image bellow) is created as a single mesh, only parts are divided into vertex groups.
Thanks!
P.S.: It's been four years since I touched Blender so it might not be the best looking creation.