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UV Mapping a BABYLON Cylinder Mesh

Hi Everyone! My first post here Image may be NSFW.
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:D

 

Is there functionality when creating a Babylon Cylinder Mesh to add UV Mapping? for instance I am creating a cylinder object and I want to map a texture to both faces of the cylinder for example can I map a texture like this (or separate image files). 

 

Image may be NSFW.
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cylinderunwrap.jpg

 

Directly to a BABYLON Cylinder Mesh: 

cylinder = BABYLON.Mesh.CreateCylinder("cylinder1", 0.2, 3, 3, 100, 1, scene, false);

Or will I need to create a Blender Model then export out a Babylon Mesh, reason why I want to keep with the builtin Mesh Cylinder lighting and fps speeds seem smoother and faster then importing a external .babylon/.obj mesh. 

 

I am sorry if this has been answered I have been searching for hours without any luck. Image may be NSFW.
Clik here to view.
:(


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