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BJS yesterday or today update ArcRotateCamera bug

Hi! http://www.babylonjs.com/babylon.js  yesterday or today is update or changed?   ArcRotateCamera  now is not controlled by mouse.

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CASTORGUI::GUIWindow can not be moved on pad

Hello,   I create a CASTORGUI::GUIWindow, but it can not be moved on pad.   Thanks for your help!

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CreateCylinder options required :)

Hi, please fix  CreateCylinder function, because a lot of old playgounds don't work.    http://www.babylonjs-playground.com/#1RWE59#12  - error line 30 http://www.babylonjs-playground.com/#12ZRI0#9...

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Drag'n'Drop and another camera

Guys, i've got scene.pick problems using two cameras.   Here is the demo of the problem http://www.babylonjs-playground.com/#M3K0C   I added another camera and "scene.pick" stop working well set...

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Assets Manager and Video Textures

Hi,   I'm running into an issue regarding the Assets Manager and the Video Textures :   When loading a sound, here is an example of code that works very well, using Assets : var binaryTaskSound =...

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Skeletal Animation, Picking Info, and Morph Shapes

Whoa! Okay, there are two parts to this.   Case/Issue 1: Scene picking info for animated rigs only obtains picking information from the first frame of the rig animation.   I've setup a test case,...

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UV Mapping a BABYLON Cylinder Mesh

Hi Everyone! My first post here   Is there functionality when creating a Babylon Cylinder Mesh to add UV Mapping? for instance I am creating a cylinder object and I want to map a texture to both faces...

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Having issues with physics and movement in babylon

Hello everyone!   I've recently started playing with BabylonJS and I have to say it's really a wonderful library to work with. The learning curve is really smooth but I'm having issues with the physics...

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Babylonyzer (audiovisualiser) Release !

Hi Guys ! This is our first release with BabylonJS. Nothing really fancy, we just made it to get our hands over the APIYou can check it here : kohai.net/files/babylonyzer or here :...

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Everything disappears if mesh is cloned and instanced

Hi!   I'm trying to create various units for different players, each player can have multiple units, all from the same model. Because materials can't be per instance, only per mesh (WebGL limitation if...

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[Bug] ImportMesh does not work anymore

Hi,   Everything is in the title. I arrived more to load my 3D objects with BABYLON.SceneLoader.ImportMesh. I have no errors, the function does not run.   Here is a scene from the playground and a...

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Instances vs. merging and merging instances

Hi,   I have some ground tiles that I use. Currently I'm only using one "real" object and a lot of instances of it. But I'm wondering if it's more efficient to actually create a (bigger) merged mesh?...

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How to use materials extension?

Hello,   Just started with Babylon.js this morning (I downloaded the files today). I want to use the normalMaterial from the materialsLibrary but I can't seem to get it to work.   Here's my code:...

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Features demos

Hello team,   we are looking for motivated people to create playgrounds that will be used as feature demos:   If you want to contribute here are the rules: - Code should be dead simple - Only one...

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[bug] Blender Exporter : wrong position of nested object instances

Hello,   If I export a scene containing nested instances of the same mesh/object (a tree of objects linked by a parent/child relashionship), and that I load the scene in BabylonJS, mesh positions are...

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getPhysicsBodyOfMesh to limit physics speed

Hello,   I´m using the new babilon 2.3 and Cannon physics to take advantage of heightmaps physics. I´m applying some impulses to move my Character and it´s ok, but I have to limit it speed, because it...

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Poor performance in Firefox + IE

Hello,   I've setup a basic scene which consists of: A plane (144 x 144) with a heightmap A cylinder A cube Skybox You can see an image in the attachments.   My issue is that the FPS drops from a...

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ActionManager.OnPickUpTrigger still trigger actions when objects are not visible

Hello,   I'm using a ActionManager.OnPickUpTrigger to trigger a translation of an object. It works well, and was surprisingly easy to setup. But I have a problem : actions are triggered even if the...

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Behavior of objects different in playground

When I run this code locally, it's fine, the generated spheres "stay put". On the playground, the generated spheres move with the target (which is the parent of the camera)....

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Flip a viewport to create a rear-view mirror

Hi I am making a small car game in which I have different camera views. When viewing from within the vehicle I display two viewports showing the view of two rearward-facing cameras. Does anyone know if...

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