Greetings all,
I have a small issue with importing a mesh and setting the position. My scenario is this:
I have "detectors" (invisible mesh boxes) in my scene. When the player mesh collides with these detectors something happens. The player mesh is imported after the scene is loaded so the detectors are already activated. Well I have one that is sitting around the position {x:0, y:0, z:0}. So as soon as the player is loaded it fires the detector action (because the players' location is 0,0,0 from blender). Even if I set the position right as it is imported.
Now I know of a workaround of just editing the players location in the .babylon file. But I was wondering if there was another way to bring the mesh into the new position without starting at the origin. Any help would be appreciated.