I have a box mesh that I am baking a scaling transform into because it has child meshes whose current sizes I do not want to change. I have applied a multi material to this mesh that has 6 submaterials (one for each face). The problem is when I bake the scaling transform, the material starts displaying the same texture for each face rather than a different texture for each face (it displays correctly before baking). Does anyone know why this is and/or how I could fix this?
I won't have screenshots or code examples until i get into work tomorrow but if anyone has any ideas It would be very helpful1
Thanks,