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CASTORGUI.GUISpinner step size issue

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Hi,
 
I am using the excellent  CastorGUI extension but am having a small problem.
 
It  seems like the step size is being ignored in CASTORGUI.GUISpinner when set to 2 instead of 1.  In the code below I am creating two spinners (one for width of shed and one for length).
 
 
var WidthSpinner = function()  { shedWidth =   guiSpinnerW.value * 12;scene.dispose();scene=createScene(); };  
 
var LengthSpinner = function() { shedLength = guiSpinnerL.value * 12;scene.dispose();scene=createScene();  };   
 
var css = "button{cursor:pointer;} #textDialog{margin:6px;}";
 
var guisystem = new CASTORGUI.GUIManager(canvas, css);
 
var guiTexture = new CASTORGUI.GUITexture("life", "data/image.png", {w:50,h:50,x:100,y:3}, guisystem, null);
 
var guiSpinnerW = new CASTORGUI.GUISpinner(
"spinW",{value:8,stip:2,w:30,h:25,x:10,y:3,min:8,max:12}, guisystem, WidthSpinner);
 
var guiSpinnerL = new CASTORGUI.GUISpinner(
"spinL",{value:16,stip:2,w:30,h:25,x:50,y:3,min:8,max:40}, guisystem, LengthSpinner);
 
 
In my tests, the spinners function properly but increments by ones, not by twos as I was trying for.  I tried spelling "stip" as "step" with no evident change in behavior.    Can anyone point me to a fix here.  I looked at the source online and did not  see where the counter associated with the spinner control was being incremented.
 
 
 
Thanks a lot.
 
Jeff

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