Hi,
after loading a texture how can i check if the source image (PNG) has an alpha channel/transparent pixels or not?
I need to know this to set the flags material.diffuseTexture.hasAlpha and material.useAlphaFromDiffuseTexture to true.
In my scenario the images/textures which will be used later in the application are not predefined.
The only way is that i automatically detect if i need to enable the alpha flags.