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Suggestion for (half of) December Challenge

Did I just miss it or is there really no challenge this month? If there is one that I actually missed, tell me and ignore all of the following   Maybe we can come up with something little for the rest...

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check if texture alpha channel exists

Hi,   after loading a texture how can i check if the source image (PNG) has an alpha channel/transparent pixels or not? I need to know this to set the flags material.diffuseTexture.hasAlpha and...

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shader noise effect

http://185.88.152.218/pub/preview#10199

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CSG bug ?

Hi guys,       When i was playing with CSG, my first goal was to make an "empty" half ball.       So the work to do that is, first, substract a cube from a sphere to have an half ball, then create a...

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How to contribute without breaking something?

This is a question to the people who contribute code to BabylonJS.  How do you do it without breaking some other code you are not familiar with?  Are there any tests that you run before committing?

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Licence and crowd funding

Hello,   I know that Babylon using Apache 2.0 and for me giving a credit to developer is a given for someone who use any free licence for any type of commercial project.   my question is what happen if...

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Babylonjs Editor - What is the status?

I think using this tool will be great. However when I get it running on my local machine all I get is the panels and a few drop-downs that don't "do" anything.    I do get an error in the console :...

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Proper Usage for HTML5 Video Functions in Babylon.js Video Texture

Hello,   I am using video textures in BJS, and can certainly control their HTML5 video functions for play and pause, however, I need to control time such as adding ff and rewind. In HTML5 I would...

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Babylon and Facebook?

Hello, I am curious if it is possible to view babylon  scenes directly on facebook? I saw you were able to post SketchFab objects a while back

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A Quick whinge (nothing to do with BJ)

hi. hit. hit. orry for the wearing but my brand new laptop two week old ha locked up and ha to go back to the factory for repair . Thi wa the day after I had finally managed to clone the documentation...

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Mesh impostors on 3D object like path?

Hi,   Can you please tell me which type of impostors does Oimo.js with Babylon.js support? I use babylon.js and oimo.js   I read this instructions here...

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same sound attached to multiple mesh

Hi,   I have another strange question for you. Let's suppose we have 3, 4 characters with walk animation, and a walk sound.  How to attack sound to all 4 characters without upload the same sound for...

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checkCollisions inside the skybox

I want to have a camera (the player) does not go beyond the stage. So I applied checkcollision on skybox. But it was used outside Cuba behind the scenes and inside the camera falls down from the edge...

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Consultation for new shader program language design

hi all    i started for make easy shader one years ago i build one design pattern and i work now to refactor this and share it in git hub.   i want from any one see my design   and  have any suggest...

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Babylon.js on Xbox Avatar Marketplace

This is a huge announcement! During the last months, we worked with XBox team to provide a compelling and portable 3D experience for XBox avatars.   The site is now live!!! 1.       Go to...

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Drag and drop without clicking

Hey guys, so im building a tycoon game were you can buy furniture and place it in your house. I have implemented the drag drop system from the playground (http://www.babylonjs-playground.com) and it...

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Help for playground : need add shader and 2 js file to hader

hi i need have this changes in playground how can make it ?       <!DOCTYPE html>   <html lang="en"> <head>     <meta charset="utf-8" />     <title>Eash...

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fisrt shader material in playground

http://www.babylonjs-playground.com/#CVC1M#0     var sphere = BABYLON.Mesh.CreateSphere("sphere1", 16, 2, scene);     sphere.material = eash.shader(         eash.alpha()+ eash.range({ mat1:...

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Load GLTF Mesh from Scene

Hello,   is it actually possible to load a gltf mesh in to Babylon?   I noticed that gltf mesh loading is not working so far, but isnt it possible to add a loaded mesh from scene A to scene B like with...

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postProcess with eash shader

http://www.babylonjs-playground.com/#URP3W#2     pixelated shader effect: http://www.babylonjs-playground.com/#URP3W#3     noise: http://www.babylonjs-playground.com/#URP3W#4

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