Hi,
Can you please tell me which type of impostors does Oimo.js with Babylon.js support?
I use babylon.js and oimo.js
I read this instructions here
On this page is mention that
there are 4 impostors:
1. Box
2. Sphere
3. Capsule
4. Mesh
Which of this 4 impostors are supported in oimo.js ???
Which js implement collision oimo.js or babylon.js ???
With Blender I did:
I create some simple path and one ball.
I set physic collisions and rigid.
Path objec has Mesh - collision (Mesh Impostor).
In blender animations works fine.
I attach file "path_example.zip"
I try "http://www.babylonjs.com/sandbox/" and load "path_example.babylon"
Babylon sendbox doesn't work as it works in blender.
Does Oimo.js doesn't support Mesh Impostor ?
Which file implement Impostor or collision? Do babylon.js implemennt this or oimo.js?
Which file implement Impostor or collision? Do babylon.js implemennt this or oimo.js?
Is there any other solution to solve this.
I would like to rotate path object (rotate throught all axises x, y, z) at runtime in babylon game engine.
It is possible to solve this withouth Mesh-Impostor (Mesh collision shape on Path).
I don't want to have static path. I would like to rotate it and I would like to use physic on ball and path objects.
It is possible to solve this withouth Mesh-Impostor (Mesh collision shape on Path).
I don't want to have static path. I would like to rotate it and I would like to use physic on ball and path objects.
Is there any other possible sollution.
Can I create colider-boxes around path and join this colider-boxes to one collider-object, because I would like
to rotate all box colliders as one model at runtime (I don't want to have seperated collider-boxes and static path!)
Pleas help me.
Can give me any advice or hint?
Can give me any advice or hint?
Thanx