BMFont instruction: http://www.angelcode.com/products/bmfont/
a .png file: a compiled picture of 0~9 number's texture.
a .fnt file: number info(like coordinate, height, width)
use:
var bmfontManager = new BMFontManager("res/score.fnt");
var bmfLabel = new BMFontSprite("1234", bmfontManager );
now i can parse the .fnt file.
But how can i use it in babylon.js??
I think it's a bit like the spriteManager. It need splice number picture to one.
who can show me the way??