A possible bug: Mesh instances don't throw shadows
The scene has one light and two box meshes. The front one throws shadow on the rear one. OK so far. But if I hide both meshes (isVisible=false) and create mesh instances for each them then these...
View ArticleRTS hit points indicator, in 3d canvas or in 2d canvas?
I quite like how hit points are done in the defiance game. I was wanting to show them in mine when units fire on an enemy by either floating hit point text in 3d or in a 2d canvas in a layer above....
View ArticleMesh alpha for different vertices babylon
Ok so I'm spending way to much time on this game cause I'm having so much fun. So now I am working on realism. In real life lasers diffuse both in intensity and spread. If you click on a blue unit to...
View ArticleSolid Particle System particle.alive question
I was looking for a way to turn off particles in the render loop. Can't seem to get the particle.alive property to do anything other than hold a bool. Any suggestions? Thanks in advanced!
View Article3d Shoping Last Update
hi all i upload last Update melyon.com just you can see in ip: http://185.88.152.44/ go inside of building and shops
View ArticlePositioning Cylinders
Hi I'm totally new to Babylon, but have to complete a project I'd be really grateful for anyones help on here I have a sphere, made to look like the earth I have a coordinate system, that positions...
View ArticleLOD level on imported meshes
Hi,I'm trying to use addLODLevel, but, I don't found anywhere how to use it like I want. In Babylon Tutorial there is good explanation about how to use it with one created mesh. But in my case I import...
View ArticleShadow on decalMesh
Hi again, here an over problem I don't understand. In my projet (a strategy game) when I construct a new building I put on the floor a decal, but this decal look's like very dark when normal vector...
View ArticleA sprite's superposition problem
Hi again, an over problem what I don't understand and need your expertise. When I select an unit (in my strategy game), I put on his foot a sprite, that indicate this unit is selected. But, when...
View ArticleDefinitelyTyped
Are there any plans to submit babylonjs TypeScript type definition file to DefinitelyTyped site http://definitelytyped.org/ ?
View ArticleHow to set current selected item for CASTORGUI::GUISelect
Hello, How to set a item as the current selected item for CASTORGUI::GUISelect ? In addition, I also need to use these operator: find item, remove item, change item value and so on. Would you...
View ArticleDrawText on exported Plane from Blender
Happy New Year to all Babylon Folks! I was trying to export scene from Blender and then put some text on it. And I got no luck So I tried to simplify my issue and export only one plane. So I created...
View ArticleMicrosoft Surface Hub dev - multi touch and pen
Hi, does Babylon support Multi Touch? How many touch points? Surface Hub (Win10) supports up to 100! does Bbylon support Multi Pen indentities? Surface Hub supports up to 3. Thanks you for your...
View ArticleI want to use BMFont in babylon, how to do?
BMFont instruction: http://www.angelcode.com/products/bmfont/ a .png file: a compiled picture of 0~9 number's texture. a .fnt file: number info(like coordinate, height, width) use: var...
View ArticleSkybox + renderingGroupId + autoLOD (simplify) = problems
Please see http://www.babylonjs-playground.com/#2QEFG#4 , where I've reproduced my problem. I have a skybox, ground, and sphere. I've set the renderingGroupId on the skybox to 0, and the...
View ArticleHow to remove animation?
Hello, How to remove animation created by BABYLON.Scene.beginAnimation(target, from, to, true) ? BABYLON.Animatable object returned by BABYLON.Scene.beginAnimation() can only stop at a key...
View ArticleDisposing of a light's parent leaves the light untouched
Hi I tried turning a mesh into the parent of a SpotLight. It worked fine! But when i dispose the parent mesh, the spot light still remains in the scene. Searching the forums i found this thread:...
View ArticleHappy disco ball to you all !
hi guyz ! Nothing fancy here, just a little effect for the new year. hope you enjoy and happy new year to babylonJS community ! http://www.synergy-development.fr/hny/
View ArticleHow to assign an Exported Scene to Scene variable
Hi, My name is vijay.I am new to this forum and new to Babylonjs. i got very much existed by the wonders we can create by using babylonjs so i started working on it. Especially in this forum people...
View ArticleQuestion: How to use the mesh loader using data url?
hi, So I have object file stored as data url in the form of "data:;base64...", and I need to pass the value to BABYLON.SceneLoader.ImportMesh. I have been trying on using modelurl = "data url to...
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