Hi
I tried turning a mesh into the parent of a SpotLight. It worked fine! But when i dispose the parent mesh, the spot light still remains in the scene.
Searching the forums i found this thread: http://www.html5gamedevs.com/topic/11230-how-do-i-attach-a-light-to-a-mesh/
That thread holds this example: http://babylonjs-playground.azurewebsites.net/#2AKHZK#2
Try to add the following lines of code to row 69...
lightSphere0.dispose(); lightSphere1.dispose(); lightSphere2.dispose();
...and you will find that the spheres are removed, but the lights remain.
Is this a bug or a feature? How do I dispose of the lights if I only know the parent mesh?