Hello everyone! I've been lingering these forums for a few days, just reading, seems like people here are really nice and helpful to each other.
Anyway, I've been using three.js for the past month for my project, exporting blender models with lightmap textures baked in using cycles and the node editor (pretty much the most basic lightmap baking workflow, probably).
Now, I'm on the verge of a decision on switching to babylon.js, because after looking through the code, seems to me, even though it's younger than three.js it's a lot more complete.
Anyway, from what I've read in various places about the babylon.js exporter for blender, I cannot use cycles or nodes to export my models (only blender renderer, whoever uses that nowadays...).
Is there a quicker way of exporting my models using cycles baked in lightmaps/textures (via the node editor) into babylon, without doing the long manual labor (bake->export->edit texture externally (merge lightmap with the texture itself)->add a blender render texture in blender, find the texture->export to babylon) for each seperate model? My scenes have from 20 to 80 different objects with textures, so this cumbersome workflow is very ineffective.
I hope you understand my question and I really hope it's not a stupid one (or an answered one, because I've searched the whole forum for answers).