How to update online documentation
Hi, I spend much time updating the documentation online : I edit the file with the github editor, this creates a branch in my own repo, then I PR it. I understand that these PR are merged because I...
View ArticleAnimation loopMode
Hi. Please, escape me - animation does not allow me to sleep on nights And have all chances will be my personal nightmare ))) I just do not understand how it works....
View ArticleQuestions regarding Playground and Textures
Hi, I am designing a shed and would like to use a texture for the siding. I really like this playground environment and even though I am a beginner, I have made good progress rendering my partial...
View ArticleAlways visible mesh
Hi, I'm looking for a property I just can't remember the name. It allows a mesh to be forced to be "rendered" even if its bounding box isn't in the frustum. Any ideas ?
View ArticleCASTORGUI dynamic slidescroll list
Hello, how can i make CASTORGUI dynamic slidescroll list? I want to load array to few buttons then add it to portraid slidescroll.
View ArticleOculus camera rotation
Hi everyone I am trying to get Oculus Rift DK2 working with my WebGL Javascript code. I am attaching WebVRFreeCamera to my canvas in the scene. I can see that some head tracking happening but...
View ArticleSkeleton doesn't work after i use the latest master version
this.scene.beginAnimation(this.mesh.skeleton, 215, 245, true, 1.0); it worked before... But i download the latest version from github, and the skeleton dosn't show any move... I step into the...
View ArticleUse a picture as a dynamic texture
Hello guys, I want to know if it's possible to use an image as a texture for a plane or a box and use a control panel to resize, move, etc the image on the plane. I suppose i have to use dynamic...
View ArticleNovember challenge - celebrating materials
Hi guys, A new challenge for cold November. better late than never! This month's challenge is meant to celebrate Babylon's new material library. A wonderful edition to the framework, which you ALL...
View ArticleImportMesh by http and Access-Control-Allow-Origin
Hello, I am looking to importMesh() from my server (http://www.castorengine.com) on my local project (http://1270.0.1:122). but each time I : No 'Access-Control-Allow-Origin' header is present on the...
View ArticleProcedural Textures
Hey guys, are the procedural textures deprecated or just broken at the moment? The example playground doesn't seem to work anymore: http://www.babylonjs-playground.com/#24C4KC And my try to set...
View ArticleOimo Behaviour with Imported Meshes
Hey everyone, I made a pretty basic scene in blender few bowling pins and a plane. As a still it seems to render fine. But, when I attach oimo the pins seem to shoot all over the place. The face on...
View ArticleIs there any way to split one main.js to few?
hello, im new in JS, can i split my main.js file into: player.js gui.js other.js and how to comunicate betwene it?
View ArticleHow to set alpha in fragment.fx
Hi, I try to set alpha in fragment.fx with code : gl_FragColor = vec4(finalColor, 0.4); but it displays almost white, not transparency. BTW, the shader works well. How can I set transparency in...
View ArticleHow to use mirror texture in fragment.fx
Hi, I want to use a mirror texture in fragment.fx for rendering water. I created mirror texture and set it to the uniform sampler, but it's black. However, it works well if I set an other texture....
View ArticleBabylon screenshot
Hello everyone! I have this pretty big scene, heavy on polygons and textures, and I need to make a screenshot in high quality. I'm using Tools.CreateScreenshot method, explained in this tutorial,...
View ArticleNew 3D instructional video!
You guys have probably figured that when I start asking a lot of annoying questions it means I'm working on something I want to have a way where people can learn how to dance or do martial arts from...
View ArticleMesh with baked lightmap (Blender Cycles)
Hello everyone! I've been lingering these forums for a few days, just reading, seems like people here are really nice and helpful to each other. Anyway, I've been using three.js for the past month...
View Articlereflection probes warning
http://www.babylonjs-playground.com/#KA93U#16 WebGL: drawElements: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not...
View ArticleDocumentation site : CSS suggestion
Hello, Imho, it would be nice that, in the documentation site, all the code parts would be displayed with some fixed size fonts. It would be more readable and would look like the code we write or...
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