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How to update online documentation

Hi,   I spend much time updating the documentation online : I edit the file with the github editor, this creates a branch in my own repo, then I PR it. I understand that these PR are merged because I...

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Animation loopMode

Hi.  Please, escape me - animation does not allow me to sleep on nights   And have all chances will be my personal nightmare ))) I just do not understand how it works....

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Questions regarding Playground and Textures

Hi,   I am designing a shed and would like to use a texture for the siding.   I really like this playground environment and even though I am a beginner, I have made good progress rendering my partial...

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Always visible mesh

Hi,   I'm looking for a property I just can't remember the name. It allows a mesh to be forced to be "rendered" even if its bounding box isn't in the frustum.   Any ideas ?

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CASTORGUI dynamic slidescroll list

Hello, how can i make CASTORGUI dynamic slidescroll list? I want to load array to few buttons then add it to  portraid slidescroll.

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Oculus camera rotation

Hi everyone I am trying to get Oculus Rift DK2 working with my WebGL Javascript code. I am attaching WebVRFreeCamera to my canvas in the scene. I can see that some head tracking happening but...

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Skeleton doesn't work after i use the latest master version

this.scene.beginAnimation(this.mesh.skeleton, 215, 245, true, 1.0);   it worked before...   But i download the latest version from github, and the skeleton dosn't show any move...   I step into the...

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Use a picture as a dynamic texture

Hello guys,   I want to know if it's possible to use an image as a texture for a plane or a box and use a control panel to resize, move, etc the image on the plane. I suppose i have to use dynamic...

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November challenge - celebrating materials

Hi guys, A new challenge for cold November. better late than never! This month's challenge is meant to celebrate Babylon's new material library. A wonderful edition to the framework, which you ALL...

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ImportMesh by http and Access-Control-Allow-Origin

Hello,   I am looking to importMesh() from my server (http://www.castorengine.com) on my local project (http://1270.0.1:122). but each time I : No 'Access-Control-Allow-Origin' header is present on the...

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Procedural Textures

Hey guys,   are the procedural textures deprecated or just broken at the moment?   The example playground doesn't seem to work anymore: http://www.babylonjs-playground.com/#24C4KC   And my try to set...

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Oimo Behaviour with Imported Meshes

Hey everyone,   I made a pretty basic scene in blender few bowling pins and a plane. As a still it seems to render fine. But, when I attach oimo the pins seem to shoot all over the place.  The face on...

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Is there any way to split one main.js to few?

hello, im new in JS, can i split my main.js file into: player.js gui.js other.js and how to comunicate betwene it?

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How to set alpha in fragment.fx

Hi,   I try to set alpha in fragment.fx with code : gl_FragColor = vec4(finalColor, 0.4);   but it displays almost white, not transparency.   BTW, the shader works well.   How can I set transparency in...

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How to use mirror texture in fragment.fx

Hi,   I want to use a mirror texture in fragment.fx for rendering water.   I created mirror texture and set it to the uniform sampler, but it's black. However, it works well if I set an other texture....

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Babylon screenshot

Hello everyone!   I have this pretty big scene, heavy on polygons and textures, and I need to make a screenshot in high quality. I'm using Tools.CreateScreenshot method, explained in this tutorial,...

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New 3D instructional video!

You guys have probably figured that when I start asking a lot of annoying questions it means I'm working on something    I want to have a way where people can learn how to dance or do martial arts from...

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Mesh with baked lightmap (Blender Cycles)

Hello everyone! I've been lingering these forums for a few days, just reading, seems like people here are really nice and helpful to each other.   Anyway, I've been using three.js for the past month...

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reflection probes warning

http://www.babylonjs-playground.com/#KA93U#16   WebGL: drawElements: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not...

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Documentation site : CSS suggestion

Hello,   Imho, it would be nice that, in the documentation site, all the code parts would be displayed with some fixed size fonts. It would be more readable and would look like the code we write or...

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