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new getHeightAtCoordinates() and getNormalAtCoordinates() functions

http://www.babylonjs-playground.com/#1LEGTP#1   Commented code : each rolling ball has a tiny line on its top, normal to terrain.

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Water bug with bGUI

Hi everyone,   I'm developing a projet with Babylon.JS : http://www.info-d-74.com/demos/aqua/ And I got a strange bug with bGUI. When I had this code in my loader.onFinish function :...

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Full light for specularTexture

Hi everyone.   I have a doubt, need to illuminate a specularTexture but for the effect I am looking for the light must be absolute (everywhere) and I can´t achieve it with hemispheric lights: var...

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Optimizing scene: MergeMeshes makes a copy

Hi,   I have an array of boxes (which are all cloned from an initial box), placed next to each other (as one long box). I want to merge these boxes together.   Using the following function, I've...

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DDS Texture Issue?

See below. I've attached the texture too. For whatever reason, 3DS sees the texture fine, but paint.net and babylon show it as a transparency so my models are invisible in the scene.   Does anyone know...

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[TUTO] Analyzer

Hi guyz !   Here is a little tutorial about the analyzer in Babylon.   This is the effect we will try to do here : http://synergy-development.fr/webaudio2/   We will make a grid of cube moving with the...

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How Does BJS Handle Cameras

Hi,   I'm having a look at the excellent bGUI extension code. I'm wondering how Temechon did to display a vertical orthographic panel in front of the main scene.   I'm just discoverying that a BJS...

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How to play the sound only when the moving mesh?

How to make the appearance of a sound only when the moving mesh. I want to move the mesh only arrows.  If I write "autoplay:true" the music plays regardless of the movement of the mesh.  var ms = new...

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