new getHeightAtCoordinates() and getNormalAtCoordinates() functions
http://www.babylonjs-playground.com/#1LEGTP#1 Commented code : each rolling ball has a tiny line on its top, normal to terrain.
View ArticleWater bug with bGUI
Hi everyone, I'm developing a projet with Babylon.JS : http://www.info-d-74.com/demos/aqua/ And I got a strange bug with bGUI. When I had this code in my loader.onFinish function :...
View ArticleFull light for specularTexture
Hi everyone. I have a doubt, need to illuminate a specularTexture but for the effect I am looking for the light must be absolute (everywhere) and I can´t achieve it with hemispheric lights: var...
View ArticleOptimizing scene: MergeMeshes makes a copy
Hi, I have an array of boxes (which are all cloned from an initial box), placed next to each other (as one long box). I want to merge these boxes together. Using the following function, I've...
View ArticleDDS Texture Issue?
See below. I've attached the texture too. For whatever reason, 3DS sees the texture fine, but paint.net and babylon show it as a transparency so my models are invisible in the scene. Does anyone know...
View Article[TUTO] Analyzer
Hi guyz ! Here is a little tutorial about the analyzer in Babylon. This is the effect we will try to do here : http://synergy-development.fr/webaudio2/ We will make a grid of cube moving with the...
View ArticleHow Does BJS Handle Cameras
Hi, I'm having a look at the excellent bGUI extension code. I'm wondering how Temechon did to display a vertical orthographic panel in front of the main scene. I'm just discoverying that a BJS...
View ArticleHow to play the sound only when the moving mesh?
How to make the appearance of a sound only when the moving mesh. I want to move the mesh only arrows. If I write "autoplay:true" the music plays regardless of the movement of the mesh. var ms = new...
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