Quantcast
Browsing all 388 articles
Browse latest View live

The camera position according to the scale of the mesh

Hello,   How to keep the camera or to a position sufficiently away so that an object is completely visible by its scale. Some very large object that makes the camera is found on the inside of the...

View Article


Put html element above the selected object

Hello Babylon citizens! I need to put html element just above the selected object. Any ideas about how can I get distance in pixels between for example center of the selected object and left and top...

View Article


I do something wrong with mesh.intersectsPoint(otherMesh.position)...

Hi guys,   I'm creating a simple selection-mechanism with a 'rubberband' which selects all the meshes within that rubberband. What I have now is this:   http://www.babylonjs-playground.com/#4EPTA   For...

View Article

Get position of object

http://www.babylonjs-playground.com/#I3AVN I created a plane that always looks to the camera. When click " Turn right Plane", Plane will be rotated with the same direction of the clockwise. I want that...

View Article

3ds Max exporting three times the number of vertices

Greetings,   This is my first post here but I have been using babylon.js for a while.   As the subject explains I am not sure if this is intended. My designer colleague creates a simple cube and...

View Article


Extrude Box Mesh by Face

Im wondering if its possible to extrude a box mesh by face. Like to create a dynamic cube wich could be extruded in to all 6 directions at runtime?    

View Article

Image may be NSFW.
Clik here to view.

How do you "stop" light at plain edges? is it possible?

Hello! So, i have been messing around with babylonjs for a couple weeks now, just trying different stuff out, now, i have a rectangular plain, aprox 150x100,   i want the "center" of the plain to be...

View Article

convert position to alpha, beta for ArcRotateCamera

I have an ArcRotateCamera targeted on a sphere like this:     camera = new BABYLON.ArcRotateCamera("camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);       earth = BABYLON.Mesh.CreateSphere("earth",...

View Article


Tree Challenge?

This is my first attempt at a realistic tree generator http://www.babylonjs-playground.com/#QNVMR   I am certain there must be a better way. Anybody want to have a go at doing a better one?

View Article


Image may be NSFW.
Clik here to view.

Part 2 of my Babylon.js tutorial on MSDN

Hi Guys,  Just wanted to share this link - https://msdn.microsoft.com/en-us/magazine/mt614269 If any of you want to play my half-baked Bowling game you can find it here -...

View Article

How to get a matte surface

Hi,   Is it possible to get a matte surface? If I set a diffuseColor for a StandardMaterial, it is glossy.   Thanks!

View Article

Rotate Object

http://www.babylonjs-playground.com/#I3AVN I created a plane that always looks to the camera. When click " Turn right Plane", Plane will be rotated with the same direction of the clockwise. I want that...

View Article

shaderMaterial texture UV wrapping mode

Hello, how is possible to change the UV wrapping mode in a shaderMaterial? I'm tryng to change it in the texture but it seems it's not working. I'm using this line of code trying to achieve a mirror...

View Article


mesh.intersects(ray) not working with heightmap

Hey guys,   I am trying to place some boxes randomly on a heightmap. Easy, eh? Well, therefor I want to determine the current altitude at some random coordinates by casting a ray to see where it...

View Article

Image may be NSFW.
Clik here to view.

WebAssembly

A sort of philosophical question here...   I've been wondering about WebAssembly and how it might impact on us in the Javascript/WebGL world.  http://www.2ality.com/2015/06/web-assembly.html   It seems...

View Article


Image may be NSFW.
Clik here to view.

convert / load .b3d .x animated models

Hi   New to Babylon sorting things out and searching what is already done and available.   I have hundreds of .b3d and .x models from former developments - many still to be used in my babylon projects....

View Article

How to get Heightmap vertices?

Hi, How can I retrive heightmap vertices? I tried with the following:   var Positions = ground.getVerticesData(BABYLON.VertexBuffer.PositionKind); It returns null. Is there a speical way to get all the...

View Article


Detection of "Mobile"

One way to handle devices of varying capabilities that works for both meshes & materials is to have separate directories, say desktop & mobile.  Each directory has everything required.  The...

View Article

Image may be NSFW.
Clik here to view.

Particles - how to not render the emitter ?

Hello everyone,   just joined and tried to get the hang out of Babylon.js   I'm a bit lost on this problem: I want to remove the particle emitter from rendering, so only particles are rendered, but no...

View Article

Interleaved Vertex Attribs?

Not sure if I might check out Babylon.js more in the future or not, but I'm kind of curious I guess, does Babylon.js interleave vertex attributes on meshes automatically?I'll admit I don't know the...

View Article
Browsing all 388 articles
Browse latest View live