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Not everything is shiny, e.g. human skin

I have been having a problem showing materials in a scene, where some are shiny & some not.  Usually, you might not notice everything being a little shiny, by default BJS scenes are a little shiny,...

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Interaction with meshes while the pointer is locked

Hi! I seriously do not know how to do this. I use the ActionManager, like so:   antagonist.actionManager.registerAction(new BABYLON.InterpolateValueAction(BABYLON.ActionManager.OnPickTrigger,...

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Hi-value positions glitch

I tried to build scene using very huge value of position XYZ and got some glitches. http://www.babylonjs-playground.com/#1180R5#1   Strange behavior of scene when you move the camera around. And faces...

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create a viewcube with multimaterial

Hi,   I create a ViewCube to inform the view of the window (front, back, top, bottom, left, right).  I apply a dynamic texture with a multimaterial. I used an orthographic camera to display the cube in...

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How to export a model texture to png or jpg?

Hi. Can anybody help me? I have a model exported from blender and until now I can barely move, scale and rotate the texture (with uvScale, uvOffset, uvAng)but what I need to know is how can I do a...

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displayLoadingUI and container

Hi,   Recently, I had a problem with debugLayer and containers (layout) that has been fixed here. but I have the same problem with displayLoadingUI.   be able to choose the container for display this...

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Rotating the character into the mouse direction

Hello. I am a Babylon.js noob and i have been stuck on this problem for quite some time now. Im trying to implement that my character rotates toward the point where my mouse cursor is. I haven't found...

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Stop mesh without collision

Hi! I'm new to this so this is probably a dumb question.. Been trying to make a game where object moves through labyrinth without going through walls. I implemented collision detection to the point...

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Using game map made in Blender this._worl undefined ERROR

Hello! I have a problem with using map made in Blender. Everything is working when I am using a map made out of just one plane with textures. But when I use this one, which consists of different...

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Multiple shadow generators

I currently have a terrain that should cast shadows and receive them from itself. I need to use a shadowGenerator for it which doesn't use variance shadow map. I have a very high bias for this, as...

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Make Gif Animation With Shader and one texture

http://185.88.152.44/sample   see this sample texture address  : 

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Grouping - parent child relationship

Hello,   I have a problem regarding the parent - child relationship. I have imported a 3d object from blender and I would like to bind it to an invisible mesh (box) so it would move. It doesn't work no...

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Mesh part smooth part flat shading

Hi!   I'm trying to figure out how to set part of the mesh shading as smooth and part of it as flat.   A quick sample on an image bellow rendered with Blender (from left to right): Mesh with smooth...

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IE browser in HD4000 GPU

Hi all.   I found that the babylonjs website demo run in IE 11 with intel HD4000 GPU. The default background would  flash all the time.   Maybe this is IE's problem. Because there are no this issue in...

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Syntax for playing and pausing video textures

Hello,   Sorry I've been out for a month - I doubt anyone missed me.    I had to travel to Thailand (my Wife is Thai) for personal family issues which will take me back to Thailand on the 24th.  So I...

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BJB doesn't have Sprite(HUD) like Three.js

I want to add name label to character in the 3d scene.   the label should always orient to the camera and not cover by other object.   how can i make it ?

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Virtual Joystick's canvas cover the renderCanvas and scene can't listener...

Virtual Joystick's canvas cover the renderCanvas and scene can't listener mouseEvent...   also the GUI button can't use.     I want to add a virtual joystick to my game and control the character move. 

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commit erased

Hi,   the last BJS commit https://github.com/BabylonJS/Babylon.js/commit/534f87a3f70c5264310185aa4d34db6801f06ae8 just erased my former feature in CreateCylinder() in VertexData.ts (feature hasRings)...

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Using dynamic texture on imported mesh

Dear All,   Below is the code listing to try out the dynamic texture on imported mesh, but kind of fail on the "targetMesh". It only works when I'm using Plane mesh "newPlane" produced from the code...

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Disposing objects

Hello,   I have a problem with disposing objects. I generate multiple objects in my game and cannot seem to dispose them. Is there any way to destroy the objects? I also tried the dispose() method but...

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