Hello,
If I export a scene containing nested instances of the same mesh/object (a tree of objects linked by a parent/child relashionship), and that I load the scene in BabylonJS, mesh positions are altered.
Cases that works:
- If I make every objects "single user", then it works fine.
- If objects are duplicated but not nested, it works too.
In the attachment, a Blender test scene with several layers :
- the first is a tree made of duplicated copies (data is not shared between instances).
- the second is a tree made of duplicated linked instances (same data shared by several object).
- the third one is just a linked duplicate of the same object.
The tested version of BabylonJS is 2.2.