Hello,
I´m using the new babilon 2.3 and Cannon physics to take advantage of heightmaps physics.
I´m applying some impulses to move my Character and it´s ok, but I have to limit it speed, because it keeps growing and growing.
So I try to access the body inside the physics plugin engine with no success, to try some configs like: inertia(0,0,0) or somethink like that.
(I dont know if it will do what I want, using oimo.js, the ".body.linearVelocity.scaleEqual(0.92);" was working very well but oimo don´t have heightmaps physics that I need).
I try:
BABYLON.PhysicsEngine.getPhysicsBodyOfMesh(mymesh);
but getPhysicsBodyOfMesh is undefined.
I try scene.PhysicsEngine.getPhysicsBodyOfMesh()
but undefined too
How can I use this function?
Thanks very much!