hi all,
i'm a developer from shanghai,
i use babylonjs' particle system to show a water spout, each time a bomb hits the water.
each time i will new a BABYLON.ParticleSystem,
then start it.
and i set
particleSystem.disposeOnStop = true;
after several times, the frame rate slows down, start to block.
i log scene.particleSystems.length
out,
the number keep rising.
the particle system seems not disposing itsself.
is there a solution to avoid the issue?
i use it the wrong way?
if can't solve it,
i may have to write a particle system and manage it myself.
any suggestions?
thank you.