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Are Indices optional, or can they be?

I am informed by the behavior of the Blender exporter for BabylonJS. If you assign a skeleton to a mesh, it no longer writes an optimized list of verts/normals/UV/etc.  It writes them all.  Now I do...

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Interesting playgrounds

Hello community!   I created a new page in the documentation : http://doc.babylonjs.com/generals/playgrounds (CTRL+F5 to clean your browser cache please - new css) This page is here to list all...

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Equalizer !

Hi guyz !        Here is a simple effect demonstrating how to use the analyser in Babylon JS and some cool things      + DOF      + UV Mapping      + Reflection map (spherical)      etc ...   The code...

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Creating awesome demos for Babylon.js

Hell all,   following a previous thread, I would like to start this topic about babylon.js.   If you want to help spreading the word about Babylon.js, you have several options:   Help improve the...

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Why some models have diffrent colors in diffrent browser

Hello, some of my models are red in google chrome, black(nolight) in safari, how i can fix this bug? First screen is from chrome, second from safari and last from mobile chrome. Attached Thumbnails

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Model manifest is there any way to disable it?

Hello every model needs manifest, can I disable this?

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Another day, another PG ! (Glass wobble ball)

Hi all !       Here is another PG for learning purpose !       This is a "Glass wobble ball" demoish effect (no shader)       Maybe we should a topic where we will post our PG instead of opening new...

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Character locomotion animation blending

Hi guys I'm writing the locomotion algorithm for a character I created in blender. What I'm trying to achieve is a blend tree that will allow me to blend between the "walk-front", "strife-left"...

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babylon export file not found

Hi I am trying to figure out my why my import babylon scene file is always not found. I included it in the same location as my html files   I am not running it off a web server, its running of my...

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Path3D & zero-filled initialVector

When setting (0,0,0) as initial vector all other normal and binormal vectors of points in the path will be (0,0,0) too (not just the first). I don't know if this is a bug or a feature since the initial...

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BabylonJS + Webpack

Hi,   I just switched to webpack in one of my babylon.js projects and found a few oddities:   1. src version as "main" in package.json   This is not only webpack related. As far as I am aware libraries...

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Spheres get "corrupted" normals if radiusXYZ or diameterXYZ is used

I was checking around the latest code of icosphere and find out that the normal are corrupted when radiusX/radiusY/radiusZ are used. More over the BABYLON.MeshBuilder.CreateSphere seems to have the...

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Prevent camera from going 'underground'

Since the default camera collision behavior is kind of awkward (camera 'glues' to any surface it bumps into until manually 'released'), I resorted to just try to prevent the camera from going...

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Clickable labels of debugger don't work

Not sure if it's a bug I created or something...   Anyways, whenever you start the BabylonJS debugger, and go to the Generals tab and tick Clickable labels, it outputs this error: "Uncaught TypeError:...

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playground height bug

I wasn't sure where to report this issue so hopefully here is OK.   My surface pro is cutting off the drop-down list. Can be replicated by shrinking the browser height.     Quick fix - Change...

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Camera to follow mouse without clicking

Hi,     I'm trying to replicate the camera movement from a typical FPS game. I want the camera to follow the player's mouse, without the need to click at all.   Here's what I've got so far: var...

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How to set the starting and ending points of a Sound ?

I am looking for a way to manipulate sounds so that I can set the starting and ending moment of the Sound. This could resolve the bad .mp3 looping for example ?   This doesn't seem to work : var...

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Incorrect vertex points, import raw data from clara

Hi   I am trying to do the following, Take a model in wireframe and add new meshes to its vertices.    I created a simple model of 2 tetrahedrons and imported it into babylon using the raw data from...

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ArcRotateCamera does not correctlly use upVector

I don't believe ArcRotateCamera correctly uses the upVector.  Instead of getting into my use case, I've setup some playground demonstrations.   Playground 1: This is the default. upVector is Y+....

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Please welcome..the Physically based rendering material!

Everything is here: http://doc.babylonjs.com/extensions/Physically_Based_Rendering       Have fun!  

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