Are Indices optional, or can they be?
I am informed by the behavior of the Blender exporter for BabylonJS. If you assign a skeleton to a mesh, it no longer writes an optimized list of verts/normals/UV/etc. It writes them all. Now I do...
View ArticleInteresting playgrounds
Hello community! I created a new page in the documentation : http://doc.babylonjs.com/generals/playgrounds (CTRL+F5 to clean your browser cache please - new css) This page is here to list all...
View ArticleEqualizer !
Hi guyz ! Here is a simple effect demonstrating how to use the analyser in Babylon JS and some cool things + DOF + UV Mapping + Reflection map (spherical) etc ... The code...
View ArticleCreating awesome demos for Babylon.js
Hell all, following a previous thread, I would like to start this topic about babylon.js. If you want to help spreading the word about Babylon.js, you have several options: Help improve the...
View ArticleWhy some models have diffrent colors in diffrent browser
Hello, some of my models are red in google chrome, black(nolight) in safari, how i can fix this bug? First screen is from chrome, second from safari and last from mobile chrome. Attached Thumbnails
View ArticleModel manifest is there any way to disable it?
Hello every model needs manifest, can I disable this?
View ArticleAnother day, another PG ! (Glass wobble ball)
Hi all ! Here is another PG for learning purpose ! This is a "Glass wobble ball" demoish effect (no shader) Maybe we should a topic where we will post our PG instead of opening new...
View ArticleCharacter locomotion animation blending
Hi guys I'm writing the locomotion algorithm for a character I created in blender. What I'm trying to achieve is a blend tree that will allow me to blend between the "walk-front", "strife-left"...
View Articlebabylon export file not found
Hi I am trying to figure out my why my import babylon scene file is always not found. I included it in the same location as my html files I am not running it off a web server, its running of my...
View ArticlePath3D & zero-filled initialVector
When setting (0,0,0) as initial vector all other normal and binormal vectors of points in the path will be (0,0,0) too (not just the first). I don't know if this is a bug or a feature since the initial...
View ArticleBabylonJS + Webpack
Hi, I just switched to webpack in one of my babylon.js projects and found a few oddities: 1. src version as "main" in package.json This is not only webpack related. As far as I am aware libraries...
View ArticleSpheres get "corrupted" normals if radiusXYZ or diameterXYZ is used
I was checking around the latest code of icosphere and find out that the normal are corrupted when radiusX/radiusY/radiusZ are used. More over the BABYLON.MeshBuilder.CreateSphere seems to have the...
View ArticlePrevent camera from going 'underground'
Since the default camera collision behavior is kind of awkward (camera 'glues' to any surface it bumps into until manually 'released'), I resorted to just try to prevent the camera from going...
View ArticleClickable labels of debugger don't work
Not sure if it's a bug I created or something... Anyways, whenever you start the BabylonJS debugger, and go to the Generals tab and tick Clickable labels, it outputs this error: "Uncaught TypeError:...
View Articleplayground height bug
I wasn't sure where to report this issue so hopefully here is OK. My surface pro is cutting off the drop-down list. Can be replicated by shrinking the browser height. Quick fix - Change...
View ArticleCamera to follow mouse without clicking
Hi, I'm trying to replicate the camera movement from a typical FPS game. I want the camera to follow the player's mouse, without the need to click at all. Here's what I've got so far: var...
View ArticleHow to set the starting and ending points of a Sound ?
I am looking for a way to manipulate sounds so that I can set the starting and ending moment of the Sound. This could resolve the bad .mp3 looping for example ? This doesn't seem to work : var...
View ArticleIncorrect vertex points, import raw data from clara
Hi I am trying to do the following, Take a model in wireframe and add new meshes to its vertices. I created a simple model of 2 tetrahedrons and imported it into babylon using the raw data from...
View ArticleArcRotateCamera does not correctlly use upVector
I don't believe ArcRotateCamera correctly uses the upVector. Instead of getting into my use case, I've setup some playground demonstrations. Playground 1: This is the default. upVector is Y+....
View ArticlePlease welcome..the Physically based rendering material!
Everything is here: http://doc.babylonjs.com/extensions/Physically_Based_Rendering Have fun!
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