Limiting free camera movement up or down
Hi I have applied a freecamera to my project. camera = new BABYLON.FreeCamera("FreeCamera", new BABYLON.Vector3(-40, cameraHeight,-132), scene); I have applied gravity to it so that it won't fly ie:...
View ArticleHow to create good friction ?
Although I made quite some friction (see source code when running) some balls keep rolling untill they fall off. I want them to break faster... http://members.upc.nl/s.kimpe4/candy/ (sorry for the...
View ArticleHow to properly use instances
When I create an instance of a mesh that has child meshes, do I need to also create an instance for all the children or will Babylon.js already do this for me?
View Articlepick only front
hi when i call pick function pickResult fill by a nearby mesh on the pickedray back and front how can pick just front ?
View ArticleExport generated mesh to blender
We have perfect solution to import blender meshes to babylon scene. But is there any solutions to make reverse export?? I generate some meshes in babylon and want to export them to blender for some...
View ArticleEnable/disable PostProcessing on demand
Hi, how can i disable and re-enable a single post process effect after i created it? This enabling/disabling should be as fast/efficient as possible. To have a good perfomance on slow devices i want to...
View Articleshop scene for test version alpha
thanks for visit and share your response and idea for that http://185.88.152.45/
View ArticleDayli (or not) PG
Hi guyz ! I start this topic so each one of us can post his PG instead of starting a topic for an effect or spaming existing topics (like i do since some times ) So for the first one, and...
View ArticleAnyone discovered how the splatmapping works?
https://github.com/BabylonJS/Babylon.js/tree/master/materialsLibrary/materials/terrain Haven't found out how it works, there's not really any documentation about it.
View ArticlerenderingGroupId is ignored after creating instance
Hi, I noticed the following issue: When creating some objects I can set the renderingGroupId which works fine. Now if I create an Instance of this mesh like var test = someMesh.createInstance...
View Articlebjs open in ios safari bug
1. use ios safari open http://www.babylonjs-playground.com/?06,(or any web-site designed by babylon.js) 2. press home 3. open safari. result: the canvas is too big and cant appear entirely. try...
View ArticleDaily (or not) PG
Hi guyz ! I start this topic so each one of us can post his PG instead of starting a topic for an effect or spaming existing topics (like i do since some times ) So for the first one, and...
View ArticleLock pagescrollign in iframe with babylon
Hello can i lock pagescrolling when cursor is in babylonjs iframe window?
View ArticleAnnouncing the Playground Search Engine
Hello gentlemen!!! Thanks to some colleagues here at Microsoft and to Temechon's team we now have a new toy to play with!!!! http://doc.babylonjs.com/playground And yes this is what you expect: a...
View ArticleGeo-Clipmapping Endless Terrain (contribution)
Hi all, I've managed to implement a geo-clipmapping terrain for Babylon It is based on the awesome writings of Florian Bösch (https://github.com/pyalot/webgl-lacr), and Jasmine Kent (who uses...
View ArticleError: Active camera not set
Hi, I load scene serialized with a cube using BABYLON.SceneLoader.Load () the scene is load, but if I move the mouse cursor, I error: Active camera not set. but yet I have an active camera as you can...
View ArticleImported blender object always has light source
Hi, I noticed that the .babylon-files of blender models always have some light in the rendered result but there is no light specified in the babylon file. When I disable all light light sources in...
View ArticleIssue trying to update model texture
Hi everyone! I can change the texture of a model (imported from Blender) with an input type="file" and changing the parameter imgsource to a base64 image, it works fine using: texture = new...
View ArticleRecent parse refactoring commit broke mesh import?
The latest commits by DK, labelled as "Keep working on serialization refactoring", on the 2.3 alpha preview release started giving me SceneLoader.ImportMesh error as follow: Unable to import meshes...
View ArticleRender effect is very rough when use target camera
Hello, 1. The render effect is very rough when I use target camera. How can I render mesh as smooth as using free camera or arc-rotate camera? 2. How to prevent default mouse drag action of free...
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