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Limiting free camera movement up or down

Hi I have applied a freecamera to my project. camera = new BABYLON.FreeCamera("FreeCamera", new BABYLON.Vector3(-40, cameraHeight,-132), scene); I have applied gravity to it so that it won't fly ie:...

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How to create good friction ?

Although I made quite some friction (see source code when running) some balls keep rolling untill they fall off. I want them to break faster...   http://members.upc.nl/s.kimpe4/candy/   (sorry for the...

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How to properly use instances

When I create an instance of a mesh that has child meshes, do I need to also create an instance for all the children or will Babylon.js already do this for me?

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pick only front

hi when i call pick function pickResult fill by a nearby mesh on the pickedray back and front how can pick just front   ?

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Export generated mesh to blender

We have perfect solution to import blender meshes to babylon scene. But is there any solutions to make reverse export??   I generate some meshes in babylon and want to export them to blender for some...

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Enable/disable PostProcessing on demand

Hi, how can i disable and re-enable a single post process effect after i created it? This enabling/disabling should be as fast/efficient as possible. To have a good perfomance on slow devices i want to...

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shop scene for test version alpha

thanks for visit and share your response and idea for that  http://185.88.152.45/  

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Dayli (or not) PG

Hi guyz !       I start this topic so each one of us can post his PG instead of starting a topic for an effect or spaming existing topics (like i do since some times )       So for the first one, and...

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Anyone discovered how the splatmapping works?

https://github.com/BabylonJS/Babylon.js/tree/master/materialsLibrary/materials/terrain   Haven't found out how it works, there's not really any documentation about it.

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renderingGroupId is ignored after creating instance

Hi,   I noticed the following issue: When creating some objects I can set the renderingGroupId which works fine. Now if I create an Instance of this mesh like var test = someMesh.createInstance...

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bjs open in ios safari bug

1. use ios safari open http://www.babylonjs-playground.com/?06,(or any web-site designed by babylon.js) 2. press home 3. open safari. result: the canvas is too big and cant appear entirely.    try...

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Daily (or not) PG

Hi guyz !       I start this topic so each one of us can post his PG instead of starting a topic for an effect or spaming existing topics (like i do since some times )       So for the first one, and...

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Lock pagescrollign in iframe with babylon

Hello can i lock pagescrolling when cursor is in babylonjs iframe window?

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Announcing the Playground Search Engine

Hello gentlemen!!!   Thanks to some colleagues here at Microsoft and to Temechon's team we now have a new toy to play with!!!! http://doc.babylonjs.com/playground   And yes this is what you expect: a...

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Geo-Clipmapping Endless Terrain (contribution)

Hi all,   I've managed to implement a geo-clipmapping terrain for Babylon     It is based on the awesome writings of Florian Bösch (https://github.com/pyalot/webgl-lacr), and Jasmine Kent (who uses...

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Error: Active camera not set

Hi,   I load scene serialized with a cube using BABYLON.SceneLoader.Load () the scene is load, but if I move the mouse cursor, I error: Active camera not set. but yet I have an active camera as you can...

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Imported blender object always has light source

Hi,   I noticed that the .babylon-files of blender models always have some light in the rendered result but there is no light specified in the babylon file. When I disable all light light sources in...

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Issue trying to update model texture

Hi everyone!   I can change the texture of a model (imported from Blender) with an input type="file" and changing the parameter imgsource to a base64 image, it works fine using: texture = new...

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Recent parse refactoring commit broke mesh import?

The latest commits by DK, labelled as "Keep working on serialization refactoring", on the 2.3 alpha preview release started giving me SceneLoader.ImportMesh error as follow: Unable to import meshes...

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Render effect is very rough when use target camera

Hello,   1. The render effect is very rough when I use target camera.   How can I render mesh as smooth as using free camera or arc-rotate camera?   2. How to prevent default mouse drag action of free...

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